Denise Quesnel, Industry Liaison / Adjunct Researcher, Emily Carr University of Art + Design

Denise Quesnel is a researcher of immersive content creation and virtual reality, specific to R&D for VR, stereoscopic 3D, high frame rate, CAVE and Fulldome content. She has been working as a consultant in designing workflows for the VFX and film industry since 2007, and has been a full-time researcher at Emily Carr University of Art + Design since 2011. She is also the Director of R&D at Vancouver’s VR/motion capture studio The Sawmill, and in her research she designs and executes experiments around cognition, perception, and brain-computer interfaces with immersive environments. This work frequently is in partnership with international collaborators, and she enjoys the experience of co-creating artistic content. She is the 2016 and 2017 SIGGRAPH VR Village Chair, co-creator of the Consortium for Future Reality with NYU’s Media Research Lab, co-founder of the Canada Chapter: Advanced Imaging Society, a contributor to the Immersive Technology Alliance, and board member of several CG, VR and S3D organizations around the world.  Twitter: @denise_quesnel